DinoPackunBabyShellCrack_v
==========================
  Textures:
    - DinoPackunBabyShell
    - DinoPackunEggShell_env
        Scale: 8.59375, 6.240234375
        Rotation: 0.22312082277901546
    - DinoPackunEggShell_hilight
        Offset: 0, -1.03515625
        Scale: 1.11328125, 1.11328125
    - DinoPackunEggShell_env2
        Scale: 5.329999923706055, 3.180000066757202
        Rotation: 0.22220526749473557

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 24, 42, 0

  Color Registers:
    - -30, -30, -30, -543
    - 881, 881, 881, 255

  Steps:
    1: RGB = ((881, 881, 881) * (tex #1 RGB)), then add (-30, -30, -30)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -543, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -543, multiply by 2
    3: RGB = ((tex #3 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((tex #4 RGB) * (prev. RGB)), then add (prev. RGB)
         A = 0



DinoPackunBabyShellWeakPointRed_v_x
===================================
  Textures:
    - DinoPackunBabyShellShadow

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -22, -153, -227, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-22, -153, -227)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2



DinoPackunBabyShellWeakPoint_v_x
================================
  Textures:
    - DinoPackunBabyShellShadow

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -49, -49, -49, -45
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-49, -49, -49)
         A = ((tex #1 A) * (vertex A)), then add -45, multiply by 2



DinoPackunBabyShell_v
=====================
  Textures:
    - DinoPackunBabyShell
    - DinoPackunEggShell_env
        Scale: 8.59375, 6.240234375
        Rotation: 0.22312082277901546
    - DinoPackunEggShell_hilight
        Offset: 0, -1.03515625
        Scale: 1.11328125, 1.11328125
    - DinoPackunEggShell_env2
        Scale: 5.329999923706055, 3.180000066757202
        Rotation: 0.22220526749473557

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 24, 42, 0

  Color Registers:
    - -33, -33, -33, -69
    - 881, 881, 881, 255

  Steps:
    1: RGB = ((881, 881, 881) * (tex #1 RGB)), then add (-33, -33, -33)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
    3: RGB = ((tex #3 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((tex #4 RGB) * (prev. RGB)), then add (prev. RGB)
         A = 0
